Minds of Nations

By CyberSports

Minds of NationsMinds of NationsMinds of NationsMinds of NationsMinds of Nations

MMO. Continents with out microtransactions are available with limited capability.

STORY

After a selection of incarnations on Earth and sad with the opportunities nations offer souls to grow, our hero, Kanli (you) is obtainable an opportunity to .. do better.

He will strive, over numerous simulations, to build states that survive the hardships of time and scarcity whilst serving to as many souls as potential evolve past the taints.

13 ideas that we explore in Minds of Nations

1. The Nation as a college for souls

You play the custodian of a state by way of millennia. The nation is each a state in the classical sense, but in addition a faculty for souls which are thinking about overcoming this airplane.

You have to consider power, the fabric needs of a community and the evolutionary needs the souls that take start in your realm have. A sluggish state will have them stuck for centuries into the same thoughts, fears and vices. While a weak state might not present enough bodies or alternatives in life.

2. Religion as the event of strategies for transformation, not a recognition contest

Incarnated or not, souls generate ideas for you. Ideas are of three varieties:

The first is the non secular path that your nation discovers.

Ascetics tired of the infinite cycle of birth-rebirth and desire-aversion, are developing strategies for transcending this airplane of existence.

So they develop the levels of concentration, reflections, prayers, mantras, respiration and different techniques for purifying consciousness.

It does not matter how many people adhere to the trail your ascetics uncover. It is NOT about having many provinces declaring themselves Catholic, but somewhat, having a path that frees extra individuals from the chains of want, hatred. Having more strategies that incorporate totally different mindsets, that free one from all attachments and bonds.

3. Governance as a set of solutions to communal questions

Instead of having broad methods like Communism, Monarchy, or Democracy, you employ ideas to reply every individual governance questions like:

Who leads our nation ?

- It may be 1 particular person, it can be three, it can be a couple, it may be a council..

How is that particular person chosen ?

- Leadership can be inherited, elected by others and you then'd have to choose who can elect your leader. Only landowners ? Everyone older than 14 ?

We method every issue of neighborhood management in the identical way, from economics to the justice system.

4. Effects that change over time

5. Effects that change primarily based ON your manufacturing of their associated assets.

6. Algorithms that try to incorporate a little bit of realism

7. Technology as a variety of common topics and not as a tech tree

8. Armies have to carry meals and soldiers are recruited from the labor force

9. War, lies propaganda

We discover the best way politics has been poisoning our mindstream for lots of of years. Framing actuality and spinning half truths into inflexible dogma and inspiring us and our ancestors to commit various atrocities.

10. Karmic years soul cycles

We try to incorporate the idea of karma into wars. A nation that assaults will get years added to the time needed for its souls to move by way of each unbiased evolutionary stage. This signifies that fewer new ideas will appear in your state because of the emotional traumas triggered in the conflict.

11. Astral aircraft management

12. Free-to-play continents, custom wonders, heraldry and more

You can fly a banner with customized heraldic elements that aren't found in Europe within the Middle Ages.

You can even construct new wonders - sufficient with the eiffel tower.

Every simulation contains continents that don't have any microtransactions. 100% free. However, their total capacity is limited.

13. Climate change

The recreation simulates the effect that large, monocultural, agrarian societies have had on the setting.

Just as some historic civilizations had fallen on Terra due to dangerous soil management..

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